Darren's Blog

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Thought I'd post another update for TiledStack as I finally had some what of a win for one of the main features I've been trying to get done at various points in the past couple of weeks. Map preview for web. I want users to be able to (if they choose) to let their maps to be visible to rest of TiledStack users. Eg, visible in search/browse and also available to all other users via the API. Instea ...

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In the past week or so I have been doing a bit more work on 'TiledStack', specifically web, server persistence of map changes and user management. I have also been updating the 2 clients main clients. The MonoGame client (AKA, run-time client) and the file watcher client which looks at changes in the local tiled file and generates requests to the server (collaboration client). Server Persistence ...

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I'm continuing on with a project I am calling 'TiledStack' which is a set of libraries, web services and clients that assist in the development and running of games that utilise the Tiled map editor. This past week or so I have focused on 'developer workflow'. How developer(s) make changes to a map and how those changes get incorporated into the iteration and feedback loop workflow of the develop ...

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Recently in my spare time, I have been playing around with idea of using a simple HTTP services for messaging between game clients, specifically updating Tiled maps. Traditionally, networking between games has been done by TCP sockets as it is a far more efficient and light weight tech to use for games.However, as an enterprise developer by trade and games developer hobbyist, I'm not too fussed by ...

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